first i would like to ask Sam to put a sticky on this until i finish so i know where i put this Very Happy
second i would like people not to write in this topic until i finish - all sugestion`s are welcomed but in prv until i finish and then here ....
so here goes ....
i`ve started playing this game about 6 month`s a go and on the road i`ve picked up a couple of thing`s that i hope it could bnefit the people in this fed to grow
i won`t state i`m an expert at this becouse there are guy`s that do better then me but i would say that if you follow this you could build better then the average joe
first thing`s first ... you`ve just made your wrestler or you allready have one and begin to "play" in the moves list, in the taunt, trademark and finisher part of the list ...
well it is a good start ... but you should first consider where you wanna go with the build ...
there are 2 choice`s, you could either go for power with the high damage move`s or go for bleeding and submission
first let`s talk about the damage moves
yeah they are great, you could have finisher`s that do up to 1000+ damage but sometimes this isn`t enough becouse you can see the opponent geting up and even tho you think you finished him he put`s you down and win`s the match
reason ? damage goes for HP ( health points ) and leaves the wrestler with some stamina that help`s him recover a bit
example - i`ve thought once with a guy that had 800 HP and done 3 legendary finisher`s, 2 devastating trademark`s and one mortal trademark - this result`s in over 1500 damage - so he should of been dead so to say but he stil got up and won the match becouse of the stamina
now let`s talk about the bleeding and submission`s moves
we all seen them in the list and say well those aren`t good becouse they don`t do a lot of damage .....
well then look again - submissions moves do 3 times the damage they write down they do becouse it is done in 3 stages and every one of them hit you, more then that they drain your stamina verry verry fast
result - well after you are drained of your stamina one bleeding move can make you have a cut, this goes to loosing more stamina and loosing HP faster
everyone here, beginer or old dude in this game i think seen that you can even tap at orange becouse of a sub move, reason? you run out of stamina and can`t get up to fight even if you have a lot of HP left
conclusion
pick up a road - see the move list that is appropriate for your wrestler class and choose a path
also try and keep the best moves in a list so you know what to keep when you are able to buy them
if you have 100+ move`s you can do you will raise a bit more exp in a match but keep in mind they will hit less, level up harder and in the long run will do less damage.
now will try and develop a trademark
trademark`s are verry usefull becouse they surpass the usual moves
a move can become a trademark when it reaches level 5
now don`t be to haiste in choosing a trademark ..
choose the path you wanna go and then choose one of the following - a damage trademark, a submission trademark or a pin trademark
either way be sure you don`t begin changing it every time a better move become`s available
reason ? everytime you change a trademark you loose some of the execution`s soif you have now a level 20 trademark that does now 50 damage but at the start done 10 damage and decide to go for a trademark that let`s you do 12 damage at the start think that the damage you gain from changing your trademark might get lost becouse the level the new trademark get`s is lower so you might end up with a new 50 damage trademark
smart way to go is choose a trademark you can use for a long time and decide a move as a goal when you will change the tradmark
also keep in mind that some position`s hit more then other`s so the trademark can level up more even if at start does less damage - example you could go for start with a standing trademark better then out of the ring one, this way when you decide to change it you put more level`s into the new trademark and so it does more damage
example: a move that does 15 damage at start when you have 0 stat`s for a trademark keep it until you have 200 stat`s and can reach a trademark that does 60 damage - this way you can use all of the leveling the move done there ..
now let`s talk about everyone`s favorite topic - finisher`s
this is a general post but if you want to know more also try the following link -
https://lotew.forumotion.com/finisher-guide-f25/finisher-guide-based-on-muzza-s-finisher-guide-t2.htmi see in the last few day`s everyone going for more damage to the finiser`s ...
personaly, and don`t judge me for this, i think it is stupid
why ? - you got to keep in mind that a finisher that does a lot of damage usually requires a lot of adrenaline gain, so it will hit less, and also it will take longer to upgrade
i for example have 3 finisher`s and as we talked before i have gone for damage on those
they use like 430 adrenaline - does 0-822 damage, 570 adrenaline - does 544 damage and finaly a 1000 adrenaline - does 0-799 damage
first has 0% bleeding chance, second 10% and third 15%
i now have 42 adrenaline gain - i could use just 30 but i need to hit them more and early in the game
you ask why just 30 adrenaline couse people say that adrenaline gain * 20 = adrenaline you could use for finisher`s ...
well it is simple - the formula is wrong - actually it is like adrenaline gain * 50 = adrenaline you could use
reason ?
well you got to take into acount that tount`s get you adrenaline also, the more a level a wrestler is the more HP and stamina has and the match goes on longer so he gain`s more adrenaline
as an example i managed to do 3 finisher`s with 600 adrenaline required having just 22 adrenaline gain - so with 22 adrenaline gain i managed to pull out 1800 adrenaline - that is more then 50, actually it is like 80 but 50 is an avarage....
for a beginer a 300 adrenaline finisher is enough
for an level 6 a 600 adrenaline is best
for a higher level i don`t recomand changing it
just like trademark`s when you change the finisher you loose some of the execution`s and the formula changes like so
curent adrenaline * curent level * 80% = future adrenaline * future level
so if the adrenaline is higher in the future then the level of the finisher is lower
when creating an finisher also be sure to check the position you put it in - never put 2 finisher`s in the same position as they may not ever hit
hre you have also 2 choise`s one is to go for a position that hit`s more in a game like standing but use`s more adrenaline or go for a position like both player`s are running that hit`s less and you get a bonus that make`s your finisher use les adrenaline
now to set you an example - i have a finisher that is standing and done like 20-20 damage at the begining and now it is like 544-544 damage, and a finisher that is both player`s are runing that started up with 0-425 and now does 799 ( for this finisher it is best to have irish wip )
a comon thing about finisher`s and trademark`s is that you hear you can do 100 finisher`s if it has less adrenaline
hahaha -you must be kiding - these thing`s are limited to a number of 3 - you can only do a total of 3 finisher`s in a match and a total of 3 trademark`s
same thing applyes to the taunt`s
and not to say to much it is also a gambling luck on how theyhit
it mean`s a finisher doesn`t hit when you raise the required adrenaline - it hit`s random - it could even hit 2 or 3 times on a row
so don`t go for a to low adrenaline finisher - and don`t try and get 100 adrenaline gain so you can do a 2500 adrenaline finisher
see the development of the finisher- also see the chart`s about finisher`s and you will see that the people that have a 10.000 damage finisher ( yes they exist and it isn`t a legend ) have it for a long time - you can see it by the finisher score as it get`s reseted once you delete and remake a finisher
and you could be sure that the finisher was a small 400-600 adrenaline finiser at the start
btw you could see how your finisher is doing in the finisher point`s
the finisher get`s point`s when it lead`s to the ending of a match - so if it is a finisher that finishes a match you get point`s - if it doesn`t finish the match you loose point`s from it - but you stil get something to the finisher upgrade...
when it is good to set a finisher to hit ?
you have to option`s - one is for it to hit when your opponent get`s to a specific point like colour blue, red, etc.. or leave it to hit anytime ...
the first one help`s you get finisher point`s if you set it to red and also help`s you hit it 2,3 times one after the other when the adrenaline build`s
the other help`s you get it leveled up faster and more as it can hit anytime during the match but you loose on finisher point`s
i for one like to hit it all the time
be sure not to play with your finisher and trademark`s to much as they tend to not hit a whille after you changed them
this is the first step`s you will take as a wrestler
the rest is the developing of your wrestler but we will talk abou that in the second part of this post that i will do tommorow ... until then feel free to read and vote if you think it is usefull